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Conflicting Gesture Recognizers in a Custom UIView for Swipe and Tap in Objective-C

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objective-c ios uiview Objective-C

I'm having a hard time understanding I'm writing unit tests and I am working with an scenario with conflicting gesture recognizers in my custom UIView subclass... I have implemented both a swipe and a tap gesture recognizer, and while they work separately, they interfere with each other when added to the view. Here’s a snippet of my code: ```objective-c @interface CustomView : UIView @end @implementation CustomView - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTap:)]; [self addGestureRecognizer:tapRecognizer]; UISwipeGestureRecognizer *swipeRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)]; swipeRecognizer.direction = UISwipeGestureRecognizerDirectionLeft; [self addGestureRecognizer:swipeRecognizer]; } return self; } - (void)handleTap:(UITapGestureRecognizer *)sender { NSLog(@"Tap detected"); } - (void)handleSwipe:(UISwipeGestureRecognizer *)sender { NSLog(@"Swipe detected"); } @end ``` The question arises when I tap quickly after performing a swipe. I receive no output in the console, and it seems like the tap gesture isn’t recognized at all. I tried adjusting the `cancelsTouchesInView` property of the gesture recognizers as well as using `requireGestureRecognizerToFail:` method to prevent conflicts, but nothing seems to resolve the scenario. I’m currently running iOS 16 and testing on an iPhone 13. Any help on how to effectively manage these gesture recognizers so that they can coexist without interference would be greatly appreciated! This is happening in both development and production on Ubuntu 20.04. Could someone point me to the right documentation?