HTML5 <canvas> not rendering images consistently across different browsers
I've been banging my head against this for hours... After trying multiple solutions online, I still can't figure this out. I'm having trouble with rendering images on an HTML5 `<canvas>` element. When I load a PNG image using JavaScript, it displays correctly in Chrome and Firefox, but it produces a blank canvas in Safari, even though the image loads without errors. Hereโs what Iโve tried: ```javascript const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); const img = new Image(); img.src = 'path/to/image.png'; img.onload = function() { ctx.drawImage(img, 0, 0); }; img.onerror = function() { console.behavior('Image failed to load.'); }; ``` I've confirmed that the image is accessible in Safari, and I'm loading it from a local server. The image dimensions are 800x600. I also checked the console and there are no behavior messages. Iโm using Safari version 15.4. Iโve tried adjusting the canvas size to match the image dimensions and ensuring that the image is fully loaded before drawing it, but still, no luck. Has anyone faced a similar scenario or have suggestions on how to troubleshoot this? I'm working on a web app that needs to handle this. Thanks in advance! I'm using Javascript 3.11 in this project. Any pointers in the right direction?