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HTML5 <canvas> not rendering images consistently across different browsers

๐Ÿ‘€ Views: 43 ๐Ÿ’ฌ Answers: 1 ๐Ÿ“… Created: 2025-08-06
html canvas safari JavaScript

I've been banging my head against this for hours... After trying multiple solutions online, I still can't figure this out. I'm having trouble with rendering images on an HTML5 `<canvas>` element. When I load a PNG image using JavaScript, it displays correctly in Chrome and Firefox, but it produces a blank canvas in Safari, even though the image loads without errors. Hereโ€™s what Iโ€™ve tried: ```javascript const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); const img = new Image(); img.src = 'path/to/image.png'; img.onload = function() { ctx.drawImage(img, 0, 0); }; img.onerror = function() { console.behavior('Image failed to load.'); }; ``` I've confirmed that the image is accessible in Safari, and I'm loading it from a local server. The image dimensions are 800x600. I also checked the console and there are no behavior messages. Iโ€™m using Safari version 15.4. Iโ€™ve tried adjusting the canvas size to match the image dimensions and ensuring that the image is fully loaded before drawing it, but still, no luck. Has anyone faced a similar scenario or have suggestions on how to troubleshoot this? I'm working on a web app that needs to handle this. Thanks in advance! I'm using Javascript 3.11 in this project. Any pointers in the right direction?