Handling Full-Screen Mode in macOS 13.6 with NSWindow and SwiftUI Issues
I need help solving I'm following best practices but I tried several approaches but none seem to work... I'm currently working with an scenario with my macOS app when transitioning into full-screen mode using NSWindow in a SwiftUI environment. After entering full-screen, my app's layout becomes misaligned, especially with the SwiftUI views that are embedded within NSView. I've set the window's styleMask to include `.fullSizeContentView` and implemented the necessary delegate methods, but the views do not resize correctly to fit the full-screen dimensions. Here's a snippet of how I'm setting up my window: ```swift let window = NSWindow(contentRect: NSMakeRect(0, 0, 800, 600), styleMask: [.titled, .closable, .resizable, .fullSizeContentView], backing: .buffered, defer: false) window.title = "My App" window.makeKeyAndOrderFront(nil) ``` After entering full-screen with `window.toggleFullScreen(nil)`, the SwiftUI view inside is not adjusting its size properly, leading to this strange overflow where content gets clipped: ```swift struct ContentView: View { var body: some View { VStack { Text("Hello, World!") .frame(width: 600, height: 400) .background(Color.blue) } } } ``` I've tried using `GeometryReader` to dynamically adjust the content size based on the window's size changes, but it doesn't seem to help much. I also checked the console for any warnings or errors, but I only see `SwiftUI: Warning: Invalid view hierarchy`. Can someone guide to understand how to properly handle full-screen transitions while ensuring the SwiftUI views resize correctly? I'm running macOS 13.6, Xcode 15.0, and utilizing SwiftUI 2.0. I'm working on a service that needs to handle this. I'm working on a CLI tool that needs to handle this. Has anyone else encountered this? I'd love to hear your thoughts on this. I'm coming from a different tech stack and learning Swift. I'd be grateful for any help.