HTML5 <audio> element configuration guide to custom controls on iOS Safari
Hey everyone, I'm running into an issue that's driving me crazy. I'm having a frustrating scenario with the HTML5 `<audio>` element when attempting to implement custom controls on iOS Safari. I've created a simple audio player using the following code: ```html <audio id="myAudio" src="path/to/audio.mp3" preload="metadata"></audio> <div> <button id="playBtn">Play</button> <button id="pauseBtn">Pause</button> </div> ``` And I'm using the following JavaScript to control the playback: ```javascript const audio = document.getElementById('myAudio'); const playBtn = document.getElementById('playBtn'); const pauseBtn = document.getElementById('pauseBtn'); playBtn.addEventListener('click', () => { audio.play(); }); pauseBtn.addEventListener('click', () => { audio.pause(); }); ``` The buttons work perfectly on desktop browsers, but on iOS Safari, the buttons donβt seem to trigger any actions. I've checked the Safari console and I don't see any behavior messages. The audio file plays normally if I use the native controls by adding the `controls` attribute to the `<audio>` tag. I've also tried adding user interaction checks as required by iOS, but still no success: ```javascript playBtn.addEventListener('click', () => { audio.play().catch(behavior => console.log('Playback failed:', behavior)); }); ``` Despite the code working on other platforms, it consistently fails to respond on iOS. Has anyone faced a similar scenario or know of any specific requirements for custom audio controls on iOS Safari? Any guidance would be appreciated!