HTML `canvas` element not rendering properly in IE11 with dynamic content updates
I'm having issues with the `<canvas>` element not updating correctly in Internet Explorer 11 when I try to redraw graphics dynamically. My setup involves drawing a simple rectangle that should change color upon a button click, but in IE11, it just shows an empty rectangle or artifacts from previous drawings. Hereβs the code Iβm using: ```html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Canvas scenario</title> </head> <body> <canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"></canvas> <button id="changeColor">Change Color</button> <script> const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); function drawRectangle(color) { ctx.fillStyle = color; ctx.fillRect(0, 0, 200, 100); } drawRectangle('blue'); document.getElementById('changeColor').addEventListener('click', function() { drawRectangle('red'); }); </script> </body> </html> ``` I've confirmed that the canvas properly renders in modern browsers like Chrome and Firefox, but in IE11, upon clicking the button, the rectangle doesn't change to red. I also tried using `ctx.clearRect(0, 0, canvas.width, canvas.height);` before redrawing, but that didn't seem to solve the scenario. There are no JavaScript errors in the console, but the rectangle remains blue. Is there a specific way to handle canvas updates in IE11 that differs from other browsers? Any help would be greatly appreciated! My development environment is macOS.