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C++20 coroutines with std::vector causing unexpected memory issues when resizing

๐Ÿ‘€ Views: 23 ๐Ÿ’ฌ Answers: 1 ๐Ÿ“… Created: 2025-08-23
c++20 coroutines stdvector multithreading memory-management C++

I'm migrating some code and I'm working with C++20 coroutines and I've run into some strange behavior when using `std::vector`. I have a function that launches multiple coroutines which each attempt to use a shared `std::vector`. The issue arises when I try to resize the vector while the coroutines are still using it. I believe this is causing memory-related issues, but I'm not sure how to handle it properly. Here's a simplified version of what I have: ```cpp #include <iostream> #include <vector> #include <coroutine> #include <thread> struct Task { struct promise_type { Task get_return_object() { return {}; } std::suspend_always initial_suspend() { return {}; } std::suspend_always final_suspend() noexcept { return {}; } void unhandled_exception() { std::terminate(); } void return_void() {} }; }; std::vector<int> sharedVector; Task coroutineFunc(int id) { for (int i = 0; i < 5; ++i) { std::cout << "Coroutine " << id << " reading: " << sharedVector[i] << '\n'; co_await std::suspend_always{}; } } void resizeVector() { sharedVector.resize(10); } int main() { for (int i = 0; i < 3; ++i) { std::thread([=] { coroutineFunc(i); }).detach(); } resizeVector(); std::this_thread::sleep_for(std::chrono::seconds(1)); return 0; } ``` When I run this, I sometimes get a crash or a segmentation fault, and I suspect that itโ€™s due to `resizeVector` being called while the coroutines are trying to access `sharedVector`. I've tried adding locks around the vector accesses, but that makes the performance worse and doesn't fully resolve the crashing. Whatโ€™s the best way to safely manage resizing a `std::vector` thatโ€™s being accessed by coroutines concurrently? Any suggestions on best practices to avoid these memory issues would be appreciated. I'm using GCC 10.2 and CMake for building my project. I'm using C++ 3.11 in this project.