Issues with CSS Grid Alignment in a 2D Puzzle Game UI During Testing Phase
After trying multiple solutions online, I still can't figure this out. I'm not sure how to approach Currently developing a 2D puzzle game using Phaser 3, I've set up a responsive UI with CSS Grid. The goal is to have a clean layout for the game's controls and score display, but I'm running into alignment issues when testing across different screen sizes. The CSS for my grid looks something like this: ```css #game-ui { display: grid; grid-template-columns: repeat(3, 1fr); grid-gap: 10px; align-items: center; justify-items: center; } ``` I was expecting the elements to evenly distribute in three columns, but on smaller screens, the layout collapses oddly, with some items overlapping and others being pushed out of view. I've tried adjusting the `grid-template-columns` with media queries: ```css @media (max-width: 600px) { #game-ui { grid-template-columns: repeat(2, 1fr); } } ``` This made a bit of a difference, yet I still find that certain elements, like the score display, don't seem to align correctly with the buttons, especially when the viewport shrinks further. To troubleshoot, I also experimented with `grid-auto-rows` but didn't see any significant improvements. Despite the layout being designed for flexibility, the grid's responsiveness seems to fail on certain devices. I utilized Chrome DevTools to test various screen sizes and noticed that the issue persists on mobile devices, while it behaves correctly on desktops. Considering best practices for game UI layouts, should I be using Flexbox instead of Grid for better control over alignment? Any suggestions on how to ensure a consistent experience across different resolutions would be greatly appreciated. I'm open to any insights or alternative layout strategies that could simplify this process. I've been using Css for about a year now. Am I approaching this the right way? Thanks in advance!