Best practices for handling image loading with caching in Objective-C for mobile compatibility
I'm upgrading from an older version and Building an application that displays a gallery of images, I've run into challenges with loading performance and user experience. To enhance the application, I'm trying to implement an efficient image loading mechanism with caching in Objective-C, particularly focusing on mobile compatibility. I began by using `NSURLSession` to fetch images from the web. Hereβs a simple implementation I started with: ```objective-c NSURL *url = [NSURL URLWithString:imageURL]; NSURLSessionDataTask *downloadTask = [self.session dataTaskWithURL:url completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) { if (error) { NSLog(@"Error downloading image: %@", error); return; } UIImage *image = [UIImage imageWithData:data]; dispatch_async(dispatch_get_main_queue(), ^{ self.imageView.image = image; }); }]; [downloadTask resume]; ``` However, this approach seemed inefficient as it fetched images anew every time, causing a noticeable lag when scrolling through the gallery. To solve this, I implemented an image caching mechanism using `NSCache`. My current caching logic looks like this: ```objective-c - (UIImage *)cachedImageForURL:(NSString *)urlString { return [self.imageCache objectForKey:urlString]; } - (void)loadImageFromURL:(NSString *)urlString { UIImage *cachedImage = [self cachedImageForURL:urlString]; if (cachedImage) { self.imageView.image = cachedImage; return; } // Fetch and cache logic here... } ``` While this significantly improved performance, I still worry about memory usage, especially on lower-end devices. Iβve read that using a combination of `NSCache` and disk storage (for instance, saving images in the app's documents directory) might yield better results. I want to understand how to effectively manage cache size and expiration policies. Additionally, do you have any recommendations for integrating third-party libraries like SDWebImage for image downloading and caching? They seem popular, but I prefer to keep dependencies minimal. What are some potential pitfalls or best practices to keep in mind while implementing caching for mobile applications in Objective-C? Any insights or experiences from those who have tackled similar challenges would be immensely helpful! I'm working in a macOS environment. I'd be grateful for any help. I'm developing on macOS with Objective-C. Could someone point me to the right documentation?