Difficulty Implementing the Strategy Pattern in Python 3.10 for Dynamic Behavior Change
I'm trying to implement I'm trying to implement the Strategy Pattern in Python 3.10 to dynamically change the behavior of a class during runtime, but I'm running into some confusion about how to properly switch strategies... I have the following code setup: ```python class Strategy: def execute(self): raise NotImplementedError("You should implement this!") class ConcreteStrategyA(Strategy): def execute(self): return 'Strategy A' class ConcreteStrategyB(Strategy): def execute(self): return 'Strategy B' class Context: def __init__(self, strategy: Strategy): self._strategy = strategy def set_strategy(self, strategy: Strategy): self._strategy = strategy def execute_strategy(self): return self._strategy.execute() ``` I create an instance of the `Context` class using `ConcreteStrategyA`: ```python context = Context(ConcreteStrategyA()) print(context.execute_strategy()) # Output: Strategy A ``` However, when I try to change the strategy using the `set_strategy` method: ```python context.set_strategy(ConcreteStrategyB()) print(context.execute_strategy()) # Expected: Strategy B ``` I get an error: **"AttributeError: 'ConcreteStrategyB' object has no attribute 'execute'"**. I've made sure that `ConcreteStrategyB` inherits from `Strategy`, and both `execute` methods are implemented correctly. I've also checked that I am indeed passing the correct class type to `set_strategy`. Is there something I'm missing in how I'm using the Strategy Pattern? Any insights on how to resolve this would be greatly appreciated! I'm working on a mobile app that needs to handle this. The stack includes Python and several other technologies. Any feedback is welcome! This is part of a larger service I'm building.