HTML5 Canvas Text Rendering guide When Scaling with CSS
I'm prototyping a solution and I've been banging my head against this for hours..... I'm working with a question when trying to scale an HTML5 canvas element that contains text. When I apply CSS scaling via `transform: scale(1.5)` to the canvas, the text becomes blurry and loses clarity. I've tried drawing the text directly onto the canvas with `fillText`, and it looks sharp when the canvas is at its original size, but once I scale it, the rendering quality diminishes significantly. Here is the code I'm using to set up the canvas and draw the text: ```javascript const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); canvas.width = 300; // original width canvas.height = 150; // original height ctx.font = '20px Arial'; ctx.fillStyle = 'black'; ctx.fillText('Hello, World!', 50, 75); ``` And then I apply the scaling with CSS: ```css #myCanvas { transform: scale(1.5); transform-origin: top left; } ``` I've looked into setting the `canvas.width` and `canvas.height` to higher values to accommodate the scale, but this leads to the text appearing off-center. Also, I've considered using `window.devicePixelRatio` to improve the resolution by adjusting the canvas size, but Iām unsure of the best approach to incorporate that. Does anyone have a solution or best practice for maintaining text clarity in an HTML5 canvas when using CSS transformations? I'm using Chrome version 92.0.4515.107, which seems to be where the scenario arises most visibly. Any help would be greatly appreciated! I'm working on a API that needs to handle this. Any help would be greatly appreciated! Is this even possible? I'm coming from a different tech stack and learning Javascript.