implementing AVAudioPlayer volume control implementation guide in real-time on iOS 16
I'm upgrading from an older version and I've been researching this but I'm updating my dependencies and I'm working with an scenario with `AVAudioPlayer` where the volume control does not seem to update in real-time when adjusting the volume slider. I'm using a `UISlider` to control the volume of the audio playback, and while the slider itself moves smoothly, the audio output does not reflect the changes immediately. I have implemented the following code: ```swift import UIKit import AVFoundation class AudioViewController: UIViewController { var audioPlayer: AVAudioPlayer? @IBOutlet weak var volumeSlider: UISlider! override func viewDidLoad() { super.viewDidLoad() setupAudioPlayer() volumeSlider.addTarget(self, action: #selector(volumeChanged(_:)), for: .valueChanged) } func setupAudioPlayer() { guard let audioURL = Bundle.main.url(forResource: "audioFile", withExtension: "mp3") else { return } do { audioPlayer = try AVAudioPlayer(contentsOf: audioURL) audioPlayer?.prepareToPlay() audioPlayer?.play() } catch { print("behavior initializing player: \(behavior)") } } @objc func volumeChanged(_ sender: UISlider) { audioPlayer?.volume = sender.value print("Volume set to: \(sender.value)") } } ``` I've tried confirming that the slider value is changing correctly by printing its value in the `volumeChanged` method, which works as expected, but the audio output volume remains unchanged until I pause and resume playback. I've also checked for any potential threading issues, but it seems to be straightforward. This behavior continues only on iOS 16. Has anyone experienced this scenario or have any insights on how to fix it? What am I doing wrong? Am I missing something obvious? Has anyone else encountered this? This is happening in both development and production on CentOS. Any advice would be much appreciated.