HTML Canvas Not Rendering Correctly in Edge - Unexpected Size Issues After Resize
I'm working on a project and hit a roadblock. I recently switched to I've tried everything I can think of but I'm experiencing a frustrating scenario with the HTML5 canvas element in Microsoft Edge... When resizing the browser window, the canvas doesn't scale properly, which causes the drawn content to appear distorted or clipped. I've tried using the `resize` event to adjust the canvas dimensions dynamically but it seems to mess up the rendering. Here's what I have: ```javascript const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); function resizeCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; draw(); // Redraw content after resize } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = 'blue'; ctx.fillRect(10, 10, 100, 100); } window.addEventListener('resize', resizeCanvas); resizeCanvas(); // Initial setup ``` After resizing, I see that the canvas dimensions change, but the content drawn on it does not scale accordingly. It gives the impression that the drawn shapes are fixed in size relative to the viewport, leading to a misalignment that makes the interface look broken. I also tried setting the `canvas` dimensions using CSS instead, which resulted in even more inconsistencies. I’ve checked my Edge version (currently 105.0.1343.42) and it seems to be up-to-date. Is there a better approach to handling canvas resize that would ensure consistent rendering across different browsers? Any best practices for ensuring that graphics scale properly with the canvas would be greatly appreciated. For context: I'm using Javascript on Windows 10. Am I approaching this the right way? This is part of a larger service I'm building. Is there a better approach? The project is a web app built with Javascript.