std::optional Not Behaving as Expected in C++20 with Custom Structs
I'm working with an scenario with `std::optional` in C++20 when trying to use it with a custom struct. My struct contains a couple of fields, and I'm trying to return an `std::optional<MyStruct>` from a function, but I'm getting unexpected behavior when the optional is empty. Here's the relevant portion of my code: ```cpp #include <optional> #include <iostream> #include <string> struct MyStruct { int id; std::string name; }; std::optional<MyStruct> getStruct(bool shouldReturn) { if (shouldReturn) { return MyStruct{1, "Example"}; } return std::nullopt; } int main() { auto myOpt = getStruct(false); if (myOpt) { std::cout << "ID: " << myOpt->id << \"\n\"; } else { std::cout << "Optional is empty!" << \"\n\"; } return 0; } ``` When `getStruct(false)` is called, I expect the output to be "Optional is empty!", but instead I get a segmentation fault. I’ve checked that `MyStruct` is copyable and movable, and I've confirmed that `std::nullopt` is being returned correctly. I'm using GCC 11.1.0 with C++20 enabled. Could there be an scenario with how I'm handling the optional or perhaps something related to the struct itself? What am I missing here?