How can I dynamically resize an array in Swift while maintaining references to existing objects?
I'm stuck on something that should probably be simple. I'm stuck on something that should probably be simple. I'm stuck on something that should probably be simple. I'm experimenting with I can't seem to get I'm working on a Swift project and have an array of custom objects that I need to resize dynamically based on user input. Initially, I created an array like this: ```swift class MyObject { var value: Int init(value: Int) { self.value = value } } var myArray: [MyObject] = [MyObject(value: 1), MyObject(value: 2), MyObject(value: 3)] ``` The user can add new objects, but if they remove an object, I want to ensure that the references to the objects are maintained correctly without creating duplicates. I tried using `append()` to add new objects and `remove(at:)` for removal, but I'm working with issues when trying to access the objects later on, especially when they are removed. For example, if I have: ```swift myArray.remove(at: 1) ``` I noticed that when accessing `myArray[1]` after removal, it leads to an out-of-bounds behavior. I want to ensure that the array shrinks but also that I handle the references properly. Whatβs the best way to manage this without losing track of the existing object references in Swift? Additionally, I'm using Swift 5.7 and Xcode 14. I'm looking for a best practice or a design pattern that could guide to handle this scenario effectively. Any insights or examples would be really appreciated! For context: I'm using Swift on Windows 10. Any pointers in the right direction? I'm developing on Windows 11 with Swift. I'm open to any suggestions. I'm working with Swift in a Docker container on Windows 10. My development environment is Ubuntu 22.04. What's the best practice here? Thanks, I really appreciate it!