Handling Bitmap Memory implementing Glide in RecyclerView on Android 14
I'm following best practices but I've searched everywhere and can't find a clear answer. I'm working with severe memory issues while trying to load images into a RecyclerView using Glide on Android 14. The app crashes with an `OutOfMemoryError` when scrolling through the list of items, especially when images are large. I've set up my RecyclerView with a simple adapter and I'm using Glide to load images from URLs into ImageViews. Here's my current implementation: ```kotlin class MyAdapter(private val imageUrls: List<String>) : RecyclerView.Adapter<MyAdapter.ViewHolder>() { inner class ViewHolder(val imageView: ImageView) : RecyclerView.ViewHolder(imageView) override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): ViewHolder { val imageView = LayoutInflater.from(parent.context).inflate(R.layout.item_image, parent, false) as ImageView return ViewHolder(imageView) } override fun onBindViewHolder(holder: ViewHolder, position: Int) { Glide.with(holder.imageView.context) .load(imageUrls[position]) .override(300, 300) .centerCrop() .into(holder.imageView) } override fun getItemCount(): Int = imageUrls.size } ``` I've tried setting `.override()` to limit the size of the images and using `.centerCrop()` to maintain the aspect ratio, but the crashes still occur, particularly when I scroll rapidly. I've also enabled Glide's caching, but it doesn't seem to help with memory consumption during runtime. The behavior log shows `java.lang.OutOfMemoryError: Failed to allocate a 12345678 byte allocation with 4096 free bytes and 7000000 allocated`. I'm looking for ways to optimize this and avoid crashing, especially with larger image lists. Any suggestions on best practices or configurations to handle this scenario effectively? This is part of a larger application I'm building. Any help would be greatly appreciated! The stack includes Kotlin and several other technologies. Could this be a known issue?