HTML5 `<audio>` Element Not Playing on iOS Safari after User Interaction
I've been working on this all day and I'm updating my dependencies and I'm attempting to set up I tried several approaches but none seem to work. I have an scenario with the HTML5 `<audio>` element not playing sound on iOS Safari after a user interacts with the page. I'm using the following code to implement the audio player: ```html <audio id="myAudio" controls> <source src="mySound.mp3" type="audio/mpeg"> Your browser does not support the audio element. </audio> <button id="playButton">Play Sound</button> ``` Initially, the audio plays without any problems. However, when the user interacts with the page (e.g., clicking a button), the audio does not start playing anymore. I have also tried adding an event listener to the button: ```javascript const playButton = document.getElementById('playButton'); const audio = document.getElementById('myAudio'); playButton.addEventListener('click', () => { audio.play(); }); ``` When I click the button, I receive the following behavior in the console: ``` Uncaught (in promise) DOMException: play() failed because the user didn’t interact with the document first. ``` I understand that iOS Safari has certain restrictions on autoplaying media, but I thought using a user-triggered event should allow it to play. I've checked the following: - The audio file is formatted correctly and plays in other browsers. - There are no JavaScript errors preventing the audio from playing. - I also ensured that the page is served over HTTPS. Is there a workaround or best practice I might be missing to ensure the audio plays after user interaction on iOS Safari? Any help would be appreciated! This is for a web app running on Windows 10. Any examples would be super helpful. I'm developing on Ubuntu 22.04 with Html. Is there a better approach? Hoping someone can shed some light on this.