HTML `<canvas>` Not Redrawing After Resize in Firefox - implementing Event Handling
I'm experimenting with I'm deploying to production and I'm working with an scenario where my HTML `<canvas>` element fails to redraw properly after the window is resized in Firefox....... My implementation works flawlessly in Chrome and Edge, but in Firefox, I get unexpected behavior. Here's the relevant code snippet: ```html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Canvas Resize</title> <style> canvas { border: 1px solid black; } </style> </head> <body> <canvas id="myCanvas" width="500" height="500"></canvas> <script> const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = 'blue'; ctx.fillRect(50, 50, 100, 100); } window.addEventListener('resize', () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; draw(); }); draw(); // Initial draw </script> </body> </html> ``` When I resize the browser window in Firefox, the canvas resizes, but the blue square does not appear in the expected area. I even tried adding a console log within the resize event to confirm that the `draw` function executes. The console does show that the function is called, but the drawn content seems to be missing or misplaced. I've also tried adding `requestAnimationFrame` around the `draw` call inside the resize event and clearing the canvas before redrawing, but nothing seems to resolve the scenario. Can anyone shed light on why this might be happening in Firefox specifically, and how to ensure the canvas redraws correctly after a resize? I'm using Firefox 117.0.1 on Windows 10. Thanks in advance! I'm working on a application that needs to handle this. What am I doing wrong? I'm working with Html in a Docker container on Windows 10. Thanks for taking the time to read this!