HTML5 `<canvas>` Element Not Rendering Shapes Properly in Safari - implementing Coordinate System
I've been banging my head against this for hours. I'm updating my dependencies and I've searched everywhere and can't find a clear answer. I'm working on a simple drawing application using the HTML5 `<canvas>` element, but I've run into a strange scenario where the shapes I draw are not appearing correctly in Safari. I'm using the following code to create a rectangle: ```javascript const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); // Set dimensions of the canvas canvas.width = 400; canvas.height = 400; // Draw a rectangle ctx.fillStyle = '#FF0000'; ctx.fillRect(50, 50, 150, 100); ``` This works perfectly in Chrome and Firefox, but in Safari, the rectangle doesn't show up at all. I've checked the console for any errors, but there's nothing related to this scenario. I'm using Safari version 15.4 on macOS. I've tried adding explicit widths and heights to the `<canvas>` element in CSS: ```css #myCanvas { border: 1px solid black; } ``` However, this hasn't resolved the scenario. I also attempted to change the `fillStyle` to different colors, but the rectangle remains invisible. I suspect this might be related to the coordinate system in Safari or a rendering bug, but I'm not sure how to proceed. Has anyone else encountered this scenario or have suggestions on how to fix it? My development environment is Linux. Am I missing something obvious? I'd really appreciate any guidance on this. Is there a simpler solution I'm overlooking? Is there a simpler solution I'm overlooking? This is happening in both development and production on Linux. I appreciate any insights!