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HTML `<canvas>` Element Not Rendering Images Consistently Across Browsers - Seeking Cross-Browser Solutions

👀 Views: 396 đŸ’Ŧ Answers: 1 📅 Created: 2025-06-17
html canvas cross-browser HTML

I'm experiencing a frustrating scenario where an image drawn to an HTML `<canvas>` element isn't rendering consistently across different browsers... The image loads fine in Chrome, but in Firefox and Safari, it appears as a blank rectangle. I'm using the following code to create the canvas and draw the image: ```html <canvas id="myCanvas" width="500" height="500"></canvas> <script> const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); const img = new Image(); img.src = 'https://example.com/image.png'; img.onload = function() { ctx.drawImage(img, 0, 0); }; </script> ``` I've ensured that the image URL is correct and accessible, as it displays properly in Chrome. I've also checked the console for errors, and I don't see any relevant messages. I tried wrapping the `drawImage` call in a timeout to give it more loading time, but that hasn't helped either: ```javascript setTimeout(() => { ctx.drawImage(img, 0, 0); }, 1000); ``` I also validated the image format, and it's a standard PNG file. I've tried testing with different images, and the question continues. Is there some kind of cross-browser compatibility scenario with the `<canvas>` element that I might be overlooking? Any suggestions for troubleshooting or alternative approaches would be greatly appreciated! Thanks, I really appreciate it!