Unexpected zooming behavior in UIScrollView with SwiftUI on iOS 17
I can't seem to get I'm working on a SwiftUI app that integrates a `UIScrollView` to display a large image... However, I'm encountering an issue where the zooming behavior is not working as expected. When I try to pinch to zoom, the zoom level resets after every gesture, and I'm not able to maintain the zoom scale. Here's the setup I currently have: ```swift struct ZoomableImageView: UIViewRepresentable { var image: UIImage func makeUIView(context: Context) -> UIScrollView { let scrollView = UIScrollView() let imageView = UIImageView(image: image) imageView.contentMode = .scaleAspectFit scrollView.addSubview(imageView) scrollView.contentSize = image.size scrollView.delegate = context.coordinator scrollView.minimumZoomScale = 1.0 scrollView.maximumZoomScale = 4.0 return scrollView } func updateUIView(_ uiView: UIScrollView, context: Context) { // Update UI if needed } func makeCoordinator() -> Coordinator { Coordinator(self) } class Coordinator: NSObject, UIScrollViewDelegate { var parent: ZoomableImageView init(_ parent: ZoomableImageView) { self.parent = parent } func viewForZooming(in scrollView: UIScrollView) -> UIView? { return scrollView.subviews.first } } } ``` In the `viewForZooming` method, I'm simply returning the first subview, which is my `UIImageView`. However, every time I pinch to zoom, the image resets to its original size instead of keeping the current zoom scale. I have tried adjusting the `contentSize` of the `UIScrollView` and ensuring the `UIImageView` is laid out properly, but the issue persists. Additionally, I have tested this on both the iPhone 14 running iOS 17 and the iOS Simulator without any difference in behavior. I also considered using `@GestureState` in SwiftUI for pinch gestures, but since I'm wrapping a `UIView`, I'm not sure how to apply this effectively. Has anyone faced a similar issue with `UIScrollView` in SwiftUI or have suggestions on maintaining the zoom level across gestures? For context: I'm using Swift on Windows. Has anyone else encountered this? I'm developing on Debian with Swift. The stack includes Swift and several other technologies. This is my first time working with Swift latest. Any pointers in the right direction?