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SwiftUI Gesture Recognizers Not Responding on iPhone SE (2022) with NavigationView

πŸ‘€ Views: 62 πŸ’¬ Answers: 1 πŸ“… Created: 2025-07-06
swiftui navigationview gestures swift

I'm trying to figure out I recently switched to I'm building a SwiftUI application that involves gesture recognizers, but I'm encountering an issue on the iPhone SE (2022)... I've implemented a `NavigationView` with a `ZStack` containing a `Rectangle` that should respond to tap gestures. However, the gesture recognizer does not seem to register, and the rectangle does not change color as expected. Here’s the relevant code snippet: ```swift struct ContentView: View { @State private var color: Color = .blue var body: some View { NavigationView { ZStack { Rectangle() .fill(color) .frame(width: 200, height: 200) .onTapGesture { color = .red } } .navigationTitle("Gesture Test") } } } ``` I’ve tried several things to troubleshoot this. First, I removed the `NavigationView` to see if that would help, and the gesture responded correctly. Additionally, I verified that the tap gesture works fine on other devices like the iPhone 12 and iPhone 14 Pro. I also ensured that there are no overlays or other views that might be blocking the tap by testing it in different layers of the `ZStack`. Interestingly, I’m receiving the following warning in the console when I run it on the iPhone SE: `Warning: Gesture recognizers must be added to a view that is in the view hierarchy`. This does not appear on other devices. Is there a known issue with gesture recognizers in `NavigationView` on older devices like the iPhone SE (2022), or is there something specific I might be missing in my implementation? Any guidance would be appreciated! This is happening in both development and production on Windows 10. Any ideas how to fix this? I'd love to hear your thoughts on this. For reference, this is a production desktop app. Cheers for any assistance!