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Unity 2023: Why is my NavMeshAgent not moving toward the target despite valid path?

👀 Views: 82 💬 Answers: 1 📅 Created: 2025-08-25
unity navmesh navmeshagent game-development C#

I'm sure I'm missing something obvious here, but I tried several approaches but none seem to work... I'm using Unity 2023.1.1f1 and I have a `NavMeshAgent` attached to my GameObject to navigate towards a target. However, although the path is valid and the `agent.hasPath` returns true, the agent doesn't move towards the target. I've set up the NavMesh correctly and can see the path being calculated in the Scene view. Here’s the relevant code snippet I’m using in my `Update` method: ```csharp void Update() { if (agent.hasPath) { Debug.Log("Agent path valid, moving towards target"); agent.SetDestination(target.position); } else { Debug.Log("No valid path to target"); } } ``` I've confirmed that the target position is within the NavMesh area and the agent's speed is set to a reasonable value. The scenario seems to be occurring only when the target is at a certain height above the ground, so I wondered if it might be related to the agent’s height settings. I’ve also tried adjusting the `Base Offset` of the NavMeshAgent but it didn’t help. Additionally, I checked for obstacles in the way and made sure the agent’s `radius` is appropriate for the environment. In the console, I’m not seeing any errors, but I do see the message indicating there's a valid path. Could this be related to my agent's `stoppingDistance` or any other configuration I might be missing? Any insights would be greatly appreciated! Any ideas what could be causing this? For reference, this is a production service. Am I approaching this the right way?