Tag: unity
- Unity: best practices for 'Object reference not set to an instance of an object' while accessing child GameObjects?
- Unity: Rigidbody not responding to gravity on dynamically spawned objects
- Unity 2023.1: Unexpected Jumping Behavior When Using Rigidbody with Continuous Collision Detection
- Trouble with A* Pathfinding Algorithm in Unity: Nodes Not Connecting Properly
- Unity 2023 - Rigidbody configuration guide to AddForce in FixedUpdate when using Continuous Collision Detection
- Unity 2023: Why does my Rigidbody not react to force when using Continuous Dynamic collision detection?
- Unity 2023: Why is my NavMeshAgent not moving toward the target despite valid path?
- Difficulty Implementing A* Algorithm for Pathfinding in Unity - Heuristic Function Seems Ineffective
- Sorting a Custom Game Object Array by Multiple Properties in Unity - Issues with Performance
- Optimizing memory usage in a Unity game on Linux - unexpected spikes during runtime
- Struggling with A* Pathfinding Algorithm in Unity - Inconsistent Pathfinding Results