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Optimizing memory usage in a Unity game on Linux - unexpected spikes during runtime

đź‘€ Views: 0 đź’¬ Answers: 1 đź“… Created: 2025-09-06
unity linux performance memory-management C#

Hey everyone, I'm running into an issue that's driving me crazy. I've been struggling with this for a few days now and could really use some help. I tried several approaches but none seem to work. During development of our indie game using Unity, I’ve noticed some unexpected memory spikes on our Linux builds, particularly when transitioning between scenes. The performance dips significantly, making the game feel unresponsive, especially on lower-end hardware. I've tried profiling the game using the Unity Profiler, and it seems the memory allocation increases significantly when loading new scenes. My assumption is that the garbage collector might not be effectively reclaiming unused memory. I've implemented some initial optimizations by using `Resources.Load` for assets instead of loading them all at once through the scene, but the problem persists. To dig deeper, I utilized `System.Diagnostics.Stopwatch` to measure the time taken for scene transitions and noticed that the longest delays occur during the `Awake` and `Start` methods of some of our MonoBehaviours. Here’s a snippet from one of those methods: ```csharp void Start() { // Loading heavy assets enemyPrefab = Resources.Load<GameObject>("Prefabs/Enemy"); // Initializing large data structures enemyData = new List<EnemyData>(); } ``` I'm considering implementing object pooling to mitigate the instantiation of new objects during gameplay. However, I'm uncertain how to best integrate it without complicating our existing structure. Any recommendations on how to manage memory better in Unity, especially on Linux? Are there specific patterns or configurations I should be aware of? I’m looking for best practices or even potential pitfalls that could lead to further issues down the line. Also, if anyone has insights into monitoring memory usage and performance specifically in a Linux environment—tools or methods that work best—I'd greatly appreciate your input. Am I missing something obvious? I'm working on a web app that needs to handle this. Any help would be greatly appreciated! For context: I'm using C# on Windows. Has anyone else encountered this?