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implementing UIScrollView Delegate Methods Not Triggering on iPhone 14 with Large Content Size

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swift ios uikit uiscrollview Swift

I'm prototyping a solution and I'm working on a personal project and I'm working with a frustrating scenario with my `UIScrollView` implementation on an iPhone 14. I've set an explicit content size of `CGSize(width: 375, height: 1200)` for my scroll view, but the delegate methods like `scrollViewDidScroll(_:)` and `scrollViewDidEndDragging(_:willDecelerate:)` are not being called. Initially, I set the content size in the `viewDidLoad` method like this: ```swift override func viewDidLoad() { super.viewDidLoad() scrollView.delegate = self scrollView.contentSize = CGSize(width: 375, height: 1200) } ``` Despite setting the delegate and content size, the scroll view doesn't respond as expected when I try to scroll. I’ve double-checked that my view controller conforms to the `UIScrollViewDelegate` protocol and confirmed that the delegate is set before the view appears. I also added a simple gesture recognizer on the scroll view to test whether touch events are being detected, which they are. I've tried moving the content size setting to `viewDidAppear` and using Auto Layout constraints instead of fixed dimensions, but the scenario continues. The effect is that my scroll view appears static, and I can’t scroll. Additionally, I do not see any warnings or errors in the console related to layout. Has anyone experienced similar issues or have suggestions on what could be going wrong with the scroll view behavior? Any insights would be deeply appreciated! My development environment is Ubuntu. Am I missing something obvious? This is part of a larger service I'm building.